» SURVIVAL DIFFICULTY - 4/5: Mostly dangerous and not recommended;
» ENTROPY - 4/5: Due to the nature of the water and structure it can be very hazardous;
» ANOMALIES - 3/5: Since this is one of the smaller levels, finding anomalies is very easy.
Level 10 is the 11th level of the Voidclusters.
» DESCRIPTION:
Level 10, known by many people as “Waterway”, a [big-shot] company which mysteriously disappeared, resembles a water maze. Level 10 has many distinguishing features such as paper-white terracotta walls and sky-blue clear water. The water here is abnormally lukewarm (not hot or cold), but once you get further into the level drastic effects occur, such as boiling temperatures, freezing cold, or flash-flooding. It is not advised to travel more than 100 miles into the level, because the level progressively becomes more difficult to survive. Do not drink the water; anyone who consumes them will be filled with a sense of agony, with suicide being guaranteed. If one were to enter one of the “abnormal corners”, depicted by a wanderer, they will stay going mentally insane. They will start hacking at walls, and attacking almost anything in sight. Leaving the corner will not return the traveler back to normal. The level is one of the smaller levels, so finding anomalies is easy, especially in the corridors. When one first enters this level, a possible exit can be seen; do not go in there, as one wanderer went in and was never seen again.
» COMMUNITIES:
Due to the nature of this level, communities cannot be established.
» ANOMALIES:
» ENTRANCES:
- Wake up in Level 9;
- Drown in reality or the Voidclusters.
» EXITS:
- Find a railway and wake up in Level 11;
- Noclip into the walls and wake up in Level 32;
- Break the floor and let the water drown you, you will end up in Level 0.1.