» SURVIVAL DIFFICULTY - 0.5/5: There are no legitimate threats in Level 2, aside from the stark lack of available human resources, such as food and water;
» ENTROPY - 3/5: Level 2's hallways are consistently shifting and warping. This, combined with Level 2's non-Euclidean geometry, makes consistent and proper navigation of Level 2 rather difficult;
» ANOMALIES - 0/5: Level 2 is completely devoid of any form of anomalies, whether it be docile or hostile. This is one of the sheer reasons why Level 2 is a safe level to be in.
Level 2 is the 3rd level of the Voidclusters.
» DESCRIPTION:
Level 2, also known as "A Place 2 Stay", is comprised of an infinite and empty hotel, with confusing and bizarre architecture. Most of the architecture of Level 2 are consistently warping and shifting, with some hallways and rooms turning upside-down. In addition, Level 2 presents non-Euclidean geometry, in which the warping architecture, and the non-Euclidean geometry, both make proper navigation of Level 2 difficult. However, the hotel rooms pose regular geometry.
Level 2 is considered to be a safe level to be in, as the level is completely devoid of any type of anomalies, docile or not. In fact, it seems that anomalies cannot enter Level 2 at all. Apart from the stark lack of human resources, and the geometry and architecture of Level 2, the level is a popular place to meet up with other wanderers. Wanderers are also shown to give others resources, since Level 2 does not get rid of any resources brought with one. As such, many tend to trade for Oat Milk and other useful objects.
Vending machines can be found within Level 2, although they contain no form of snacks or drinks; in addition, all of Level 2's vending machines appear to be dismantled, thus putting them in a state of disrepair. A few wanderers have also reported seeing water fountains, although none of them have ever worked. In addition, all wanderers who have reported the sightings of water fountains were on the brink of insanity, potentially meaning that they were just hallucinations.
» COMMUNITIES:
» OBJECTS:
Hotel Keys
Object 13, also known as "Hotel Keys", are a set of keys within Level 2 that allow access to Level 2's hotel rooms. Instances of Object 13 can be found within the drawers of the reception desk, and are exclusive to Level 2.
Not-so Gourmet Lobster
In certain hotel rooms—more specifically in the kitchens—it is possible to find golden ovens, that contain Not-so Gourmet Lobsters.
» ENTRANCES:
- Vent shafts within Level 1, which are accessible via ladders, can lead to Level 2;
- Entering a colorful house in Level 0 will send one here.
» EXITS:
- Finding a balcony, and jumping off of it, will cause one to fall through what is thought to be a street in Level 2's "exterior", leading them to Level 3;
- Turning on an electronic device will lead one to Level 6;
- While unconfirmed, sleeping in a hotel room for 2 days straight would lead one to Level 9;
- Entering an emergency exit door will lead to Level 13;
- There’s a rare chance that one will come across a door labeled as “OFFICE”; entering this door will lead to Level 26.