» SURVIVAL DIFFICULTY - 3/5: Resources are highly scarce in this level, and anomalies await you here;
» ENTROPY - ?/5: No forms of chaos have been sighted within Level 3, although a proper chaos gradient is theorized to exist;
» ANOMALIES - 2.995/5: Level 3 will most likely be one’s first true experience with the many anomalies of the Voidclusters.
Level 3 is the 4th level of the Voidclusters.
» DESCRIPTION:
Level 3, also known as "A Series of Corridors", is an ever-expanding network of corridors/hallways. Most of the walls appear to be made out of concrete, white bricks; however, one can encounter hallways which appear to have regular concrete walls, with no bricks in sight. The floor itself, however, remains as a consistent blue concrete floor. Pipes and wires can also be found lining the walls and ceilings.
Many wanderers within Level 3 state that while they were in the level, they felt as if the walls were slowly—yet surely—closing in on them. This is due to how that the more one walks deeper and deeper into Level 3, the more narrow and claustrophobic the corridors get.
Within the corridors, one may find random objects, including toilets, dinosaur fossils, couches, destroyed animatronics, burned trees, and shattered glass. These objects give wanderers an urge to pick them up, although whatever you do: do NOT, and we mean, do NOT, fall victim to this urge. Picking up the objects would fuse one with them, eventually turning them into a part of Level 3’s desolate corridors.
» COMMUNITIES:
Due to the environment of Level 3, creating a settlement is infeasible. However, this doesn’t mean that attempts at making communities in Level 3 have not been attempted, as The Voidcluster Investigators have once attempted to create a community in Level 3, only for them to fail due to the environment.
» ANOMALIES:
» OBJECTS:
Oat Milk
Instances of Object 1—better known as “Oat Milk”—have, indeed, been sighted in Level 3. However, said object is extremely scarce within the level.
» ENTRANCES:
- Jumping off of a balcony in Level 2 will lead one here;
- Opening a white door in Level 61 will send one to Level 3.
» EXITS:
- To exit, find a painting within the level, and then make contact with it; you’ll end up in Level 4;
- Vent shafts may oversee therefore to Level 9;
- Killing a Lux Beast will—by anomalous means—materialize one in Level 493;
- Staying in dark hallways may cause one’s surroundings to turn into Level Lonely, typically without notice.